TRANSFORMERS: WAR FOR CYBERTRON
TRANSFORMERS: WAR FOR CYBERTRON
The game takes place on the planet Cybertron, prior to the Transformers arrival on Earth. The Autobots and Decepticons are engaged in a civil war. The game can be played starting from either faction's perspective, but begins chronologically with the Decepticon campaign. The game revolves around the use of a substance known as Dark Energon, which the evil Decepticon leader Megatron believes will allow him to return the planet to what he refers to as a golden age.
War for Cybertron received generally positive reviews from critics. Aggregate websites GameRankings and Metacritic report scores in the mid 70% range across all three platforms.
Gameplay
Each campaign level gives the player a choice of three Transformers. The campaign can be played in single-player or cooperatively via online multiplayer, and players can enter or leave the game at any time.If fewer than three players are present, the game's AI controls the remaining playable characters.Cooperative and competitive modes of the game are limited to online play, with no split screen features available. The game levels are designed to allow characters to comfortably navigate and play the game in either mode.
System Requirements
PC Processor Type: Intel® Core™ 2 Duo E4300 processor, AMD Athlon™ 64 x2 Dual Core 4000 processor
PC Processor Speed: 2GHz
PC Operating System: Windows XP, Windows Vista, Windows 7
PC System Memory: 2GB RAM
PC Hard Drive Space: 9GB
PC Video: 256MB DirectX 9.0c-compatible NVIDIA GeForce 7900 GT or ATI Radeon X1900 video cards (excluding NVIDIA 8400 and Radeon HD2400, HD2600 and HD3450 video cards)
PC Sound Card: 16-bit DirectX 9.0c-compatible sound cards
PC Drive Type and Speed: DVD-ROM 6x
Cheats
Cheat Codes:
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Submitted by: David K.
Play as Arcee:
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Successfully complete the Autobot campaign to unlock Arcee in Escalation
and Multiplayer modes.
Play as Slipstream:
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Successfully complete the Decepticon campaign to unlock Slipstream in
Escalation and Multiplayer modes.
Stuck in Air:
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- If you find your Transformer stuck in mid-air due to a bad collision, you can generally initiate a transformation, and the game will "bump" your robot back into the playfield.
- If you fall through the floor though (often as a vehicle), you need to restart from your last checkpoint.
Broken Hope Hide-Away:
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On Broken Hope, it's possible for a Scout chassis with dash to get on top of
the Tram-way. First, get on top of the 2nd story for the main courtyard, and
make your way to where the bridge extends into the X12 Scrapmaker (Chain/Gatling
gun) room and turn around so you can see the over shield room.
The jump from between the two robot statues is clear-able with a vehicle-to-robot
dash-jump: throttle up, jump from the closest point (it's not an exact science,
you don't need much skill to make this part, unless you're attempting it with a
non-Scout chassis with dash), jump, transform preferably as you're still gaining
altitude, and dash into the window.
After smacking against it, turn to your right, and sidle along the edge until
you're as close as possible to the tram.
This is the tricky part: double-jump while headed to the right, and dash forward
once you get at the correct position to make it into the nook between the destroyed
section. If you've made it this far, you're golden.
Just transform to squeeze under the the rail-way, and there you go. As mentioned
before, it should be possible to do it with any character capable of dashing, the
first jump would be about timing, timing, timing: transform at the point where you
can jump from between the two statues, and double-jump, to dash.
The second one seems to be perfectly within the Big Bot's jumping distance.
This isn't particularly useful, but a trick that might help your friends, or keep
you alive if you're the last one left. If you are the last one left, believe me,
this is one those things you wanna be able to nail every time.
Stuck in Air?:
--------------
If you find your Transformer stuck in mid-air due to a bad collision, you can
generally initiate a transformation, and the game will "bump" your robot back
into the playfield.
If you fall through the floor though (often as a vehicle), you need to restart
from your last checkpoint.
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